Multiplayer
Revision as of 12:09, 4 November 2021 by Elharter (talk | contribs) (Protected "Multiplayer" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
GeneRacing´s multiplayer mode is based on a cloud-solution with different name-servers, master-servers spreaded in 14 countries and gameservers.
Default Ports By Protocol And Purpose
Port Numer | Protocol | Purpose |
---|---|---|
5058 or 27000 | UDP | Client to Nameserver (UDP) |
5055 or 27001 | UDP | Client to Nameserver (UDP) |
5056 or 27002 | UDP | Client to Game Server (UDP) |
4533 | TCP | Client to Nameserver (TCP) |
4530 | TCP | Client to Master Server (TCP) |
4531 | TCP | Client to Game Server (TCP) |
19093 | TCP | Client to Nameserver (Secure WebSockets) |
19090 | TCP | Client to Master Server (Secure WebSockets) |
19091 | TCP | Client to Game Server (Secure WebSockets) |
Upcoming
The network core will be remaked to achieve more flexibility, more functionalities and host servers by GeneRacing and the users himself