Timeline2018-03-30T11:18:07+02:00

August 2019

Alpha Update 0.0.7 out

Added: + Public cloud tracklist to check if routes have changed + Leaderboard scripts + First CRC checks of the routes (to be extended) + Load route list at startup from the cloud (General Settings) [...]

Alpha Update 0.0.6 out

Added: + Tilt-Check added for vehicles with adjustable values, now no 90° tilt is possible (mainly to avoid wall driving) + Added General Settings (DontDestroyOnLoad) + Added Shadow under the vehicle to see if the [...]

Alpha Update 0.0.5 out

Added: + Added tilt-check for car with adjustable values + Added F3-Shortcut for Default Camerasetting (from Track) + Added RoadCone movable + Added Top collider to avoid car exit Fixed/Changed: # Fixed Conection error # [...]

July 2019

Alpha Update 0.0.4 out

Fixed Wallbug fixed (Car can break out of track) Colorbug fixed (Carcolor was not handed over) Namelistbug fixed (Names are issued twice and thus incorrectly) Several objects improved and adapted (Collider and Size) Ready! Status [...]

July 2018

May 2018

Steam integration is well advanced

We are able now to impliment Steam Leaderboards, Achievements and all that stuff. But of course we focused on the basics to provide a playable version. That means we are fully concentrated on integrations like [...]

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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