Timeline2018-03-30T11:18:07+02:00

November 2019

Alpha 0.0.7g is out

Release notes - GentRacing - Version Alpha 0.0.7g ** Added * [GEN-144] - Added fuel consumption, fuel mass, damage and tire wear to qualifying settings * [GEN-145] - Added fuel consumption, fuel mass, damage and [...]

October 2019

Alpha 0.0.7f is out

Update / Alpha 0.0.7f / Changelog Fixed: # [GEN-36] - Pit Box running to car doesn't work correctly # [GEN-54] - Chat lines are no line break # [GEN-56] - Bridge is not colliding at [...]

Alpha 0.0.7e out

Release notes - GentRacing - Version Alpha 0.0.7e Added: * [GEN-94] - Enable Checkpoint-Switch (KeyCode.C) to show checkpoints ingame for new users * [GEN-110] - Removed wheelcollider to own physics model for more accuracy and [...]

Alpha 0.0.7d out

Release notes - GentRacing - Version Alpha0.0.7d Added: * [GEN-62] - Impliment Bug/Issue/Ticket-Link in the game * [GEN-63] - Impliment changelogs in the about * [GEN-70] - Added four more car-colors * [GEN-71] - Added [...]

September 2019

Alpha 0.0.7c is out

Update / Alpha 0.0.7c / Changelog Fixed: # [GEN-3] - Spawn of pit-boxes # [GEN-8] - Softwall smaller 5% # [GEN-37] - Updated, improved and changed Qualifiying End Race Panel # [GEN-38] - Changed instantiatet [...]

Alpha 0.0.7b out

Added: + Added min/seconds variable to RoomName to avoid same roomname creations after fast recreations + Added some (AntiCheat) TrackChecks before loading + Added Tag "FloatingCarLapTimeText" + Added Quali Panel functions + Added Oil behavior [...]

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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