Timeline2018-03-30T11:18:07+02:00

December 2020

November 2020

July 2020

Implimenting new physics model and URP

Good news... the new physics models is extensively tested and we decided to impliment it to the game. In addition to that we are changing to the universal render pipeline for performance improvments and better graphics [...]

June 2020

GeneRacing physics remake insights

Take a look here: https://www.youtube.com/watch?v=vLHz1Cq8VKk #unity #physics #sphere #car #friction #control #carcontrol #jumps #slope #friction #wheel

May 2020

Alpha 0.0.7i is out (fixed app crashing)

Release notes - GentRacing - Version Alpha 0.0.7i ** Added * [GEN-163] - Save audio level settings to registry * [GEN-240] - Impliment resolution setting ingame because of dialog deprecation in unity * [GEN-242] - [...]

Alpha 0.0.7h is out

Release notes - GentRacing - Version Alpha 0.0.7h ** Added * [GEN-185] - Added Standard specular shader to the alway included shaders for built-in shaders * [GEN-186] - Prepared and implimented the first 3d model [...]

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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