Alpha 0.0.7h is out

Release notes - GentRacing - Version Alpha 0.0.7h ** Added * [GEN-185] - Added Standard specular shader to the alway included shaders for built-in shaders * [GEN-186] - Prepared and implimented the first 3d model importer (*.obj) files for the future * [GEN-189] - Set car back to track with time delay if it stucks [...]

By |2022-04-22T12:51:49+02:00May 2nd, 2020|Updates|0 Comments

Alpha 0.0.7g is out

Release notes - GentRacing - Version Alpha 0.0.7g ** Added * [GEN-144] - Added fuel consumption, fuel mass, damage and tire wear to qualifying settings * [GEN-145] - Added fuel consumption, fuel mass, damage and tire wear to race settings * [GEN-150] - Added topspot to see the car-mesh in the dark * [GEN-159] - [...]

By |2022-04-22T12:52:09+02:00November 27th, 2019|Updates|0 Comments

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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