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So far elharter has created 47 blog entries.

Alpha 0.0.7g is out

Release notes - GentRacing - Version Alpha 0.0.7g ** Added * [GEN-144] - Added fuel consumption, fuel mass, damage and tire wear to qualifying settings * [GEN-145] - Added fuel consumption, fuel mass, damage and tire wear to race settings * [GEN-150] - Added topspot to see the car-mesh in the dark * [GEN-159] - [...]

By |2022-04-22T12:52:09+02:00November 27th, 2019|Updates|0 Comments

Alpha 0.0.7f is out

Update / Alpha 0.0.7f / Changelog Fixed: # [GEN-36] - Pit Box running to car doesn't work correctly # [GEN-54] - Chat lines are no line break # [GEN-56] - Bridge is not colliding at the bottomside # [GEN-57] - Lobby List is buggy if we exit a room - the room list is growing [...]

By |2022-04-22T12:52:23+02:00October 19th, 2019|Allgemein|0 Comments

Alpha 0.0.7e out

Release notes - GentRacing - Version Alpha 0.0.7e Added: * [GEN-94] - Enable Checkpoint-Switch (KeyCode.C) to show checkpoints ingame for new users * [GEN-110] - Removed wheelcollider to own physics model for more accuracy and flexibility * [GEN-111] - Added Damage smoke for car * [GEN-115] - Add infos before start-race which parts are missing [...]

By |2022-04-22T12:52:34+02:00October 11th, 2019|Allgemein|0 Comments

Alpha 0.0.7d out

Release notes - GentRacing - Version Alpha0.0.7d Added: * [GEN-62] - Impliment Bug/Issue/Ticket-Link in the game * [GEN-63] - Impliment changelogs in the about * [GEN-70] - Added four more car-colors * [GEN-71] - Added downforce-functionality for jumps * [GEN-76] - Added first frontlights for the car (for the first tests), KeyCode: L * [GEN-79] [...]

By |2022-04-22T12:52:46+02:00October 7th, 2019|Allgemein|0 Comments

Alpha 0.0.7c is out

Update / Alpha 0.0.7c / Changelog Fixed: # [GEN-3] - Spawn of pit-boxes # [GEN-8] - Softwall smaller 5% # [GEN-37] - Updated, improved and changed Qualifiying End Race Panel # [GEN-38] - Changed instantiatet objects to static to improve performance # [GEN-39] - Change userlogin loggin to one time instead of every scene loading [...]

By |2022-04-22T12:53:06+02:00September 17th, 2019|Allgemein|0 Comments

Alpha 0.0.7b out

Added: + Added min/seconds variable to RoomName to avoid same roomname creations after fast recreations + Added some (AntiCheat) TrackChecks before loading + Added Tag "FloatingCarLapTimeText" + Added Quali Panel functions + Added Oil behavior + Implimented first raw ghost-versions (load/save) logic for Quali-Panel, and sorting + Added Database logging for Gamestarts Fixed: # Fixed [...]

By |2019-09-13T13:18:43+02:00September 1st, 2019|Allgemein|3 Comments

Alpha Update 0.0.7 out

Added: + Public cloud tracklist to check if routes have changed + Leaderboard scripts + First CRC checks of the routes (to be extended) + Load route list at startup from the cloud (General Settings) to keep the route information ready + Error handling on OnCreateRoomFailed + OnApplicationQuit handling + Checkbox tag for better handling [...]

By |2019-09-01T17:49:13+02:00August 28th, 2019|Allgemein|0 Comments

Alpha Update 0.0.6 out

Added: + Tilt-Check added for vehicles with adjustable values, now no 90° tilt is possible (mainly to avoid wall driving) + Added General Settings (DontDestroyOnLoad) + Added Shadow under the vehicle to see if the car is in the air (top view) + Added F4 hotkey to disable/enable UI elements during the race Fixed/Changed: # [...]

By |2019-09-01T17:48:28+02:00August 25th, 2019|Allgemein|0 Comments

Alpha Update 0.0.5 out

Added: + Added tilt-check for car with adjustable values + Added F3-Shortcut for Default Camerasetting (from Track) + Added RoadCone movable + Added Top collider to avoid car exit Fixed/Changed: # Fixed Conection error # Better Lobbybehavior (Networkbehavior) # Improved, corrected Buttonbehavior # Changed bounciness for outside walls, splitted in 2 materials # Changed stone [...]

By |2022-04-22T12:53:40+02:00August 22nd, 2019|Allgemein|0 Comments

Alpha Update 0.0.4 out

Fixed Wallbug fixed (Car can break out of track) Colorbug fixed (Carcolor was not handed over) Namelistbug fixed (Names are issued twice and thus incorrectly) Several objects improved and adapted (Collider and Size) Ready! Status visibly moved Single-Player Button temporarily disabled Vertical-Scrollbar added to Tracklist Start-race button scaled correctly Phyiscspanel loadingbug fixed Physicspanel problem fixed [...]

By |2022-04-22T12:53:57+02:00July 30th, 2019|Allgemein|0 Comments

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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