Release notes – GentRacing – Version Alpha 0.0.7k
** Task
* [GEN-336] – Added IPManager Class
* [GEN-346] – Added MouseWheel zoom for CCTV Follow Camera (F6)
* [GEN-347] – Added new camera
* [GEN-352] – Added SideFriction physics value (Amount of friction applied when colliding with a wall)
* [GEN-353] – Added first GRZ Track > Grz_haldemuehle.grt
* [GEN-354] – [TrackEditor] Changed SaveFile transpareny to 250
* [GEN-355] – Added Ghost recording and binary saving for Quali and Race
* [GEN-356] – Added countdown sound for the last 4 seconds
* [GEN-361] – [TrackEditor] Added max counter for spawnpoints with alert
** Bug
* [GEN-333] – Top5 racers (best laptimes) are not shown, 1 was missing
* [GEN-334] – Fixed mousewheel-scroll bug while filebrowser window is open in TrackEditor
* [GEN-335] – Fixed iboville checkpoints, objects
* [GEN-337] – [TrackEditor] Changed initial path to StreamingAsset Folder per default
* [GEN-338] – Decreased default intro sound to 0.15
* [GEN-339] – Fixed wrong worldrecord outputs in mainmenue
* [GEN-340] – Fixed sound-volume saving bug in mainmenue
* [GEN-341] – Disabled Quality-Settings dropdown in settings because of URP
* [GEN-342] – Fixed SceneSync over the network for other players if the master leaves to mainmenue
* [GEN-343] – Changed quali and race damage default value to 30%
* [GEN-344] – Added car-outlining for 3 new cameras
* [GEN-345] – Added postprocessing for carcams and outlining
* [GEN-348] – Fixed laptime-text alignment to correct selected camera
* [GEN-349] – Added empty-tank behaviour (5% of throttle)
* [GEN-350] – Less impact of steering if car get damage
* [GEN-351] – [TrackEditor] Fixed reload objects / tracksize bug (objects not clickable after action)
* [GEN-357] – Fixed position display (top left) with correct calculation
* [GEN-358] – Reduced “Go!” text timer from 0.5sec to 0.3sec
* [GEN-359] – Fixed wrong endracepanel time format (ms)
* [GEN-360] – Fixed 12 spawnpoint count problem while loading track ingame
* [GEN-362] – Increased waiting time for other players from 5 up to 10 secs to avoid loosing slower hardware
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