Search found 12 matches
- 15 Apr 2022, 15:08
- Forum: Feature requests or wishes
- Topic: Object- Thread for missing or needed objects in trackeditor =Sticky=
- Replies: 2
- Views: 6605
Re: Object- Thread for missing or needed objects in trackeditor =Sticky=
What about: - timeline for objects (old fashioned Pitcrew, modern Pitcrew, cars from diffent decades) - different cultural objects (african houses, asian buildings, american campers, poles with different country flags) - specific buildings from different series (Extreme E Command Centre, Startfacili...
- 27 Jan 2022, 23:01
- Forum: Feature requests or wishes
- Topic: [Game Logic] Joker lap
- Replies: 1
- Views: 5733
[Game Logic] Joker lap
What about Joker laps?
Maybe a checkpoint, you have to hit once per race.
Like the Joker laps in WRX.
Maybe a checkpoint, you have to hit once per race.
Like the Joker laps in WRX.
- 25 Jan 2022, 22:14
- Forum: Feature requests or wishes
- Topic: [Game Logic] Different Drives and Wheel configuration
- Replies: 2
- Views: 3685
Re: [Game Logic] Different Drives and Wheel configuration
I think, the point is not to simulate the real driving behavior, maybe its more to adapt different things, like from which wheels the skidmark came from or better ability to drive "sideways". But maybe at the moment its to early to discuss further things of this part of game.
- 25 Jan 2022, 22:01
- Forum: Feature requests or wishes
- Topic: [Game Logic] BOP, Success weight
- Replies: 2
- Views: 3618
Re: [Game Logic] BOP, Success weight
Hallo Elharter, the point is to race with different cars in the same race, like GT3 series ADAC GT Masters or DTM. If you make cars with the original power and weight, you maybe gain advantage by taking a specific car. I think it is intresting for online championships with different cars. i hoope th...
- 20 Jan 2022, 09:24
- Forum: Feature requests or wishes
- Topic: [Game Logic] BOP, Success weight
- Replies: 2
- Views: 3618
[Game Logic] BOP, Success weight
Next on the wishlist ist Balance Of Performance and success weight. BOP is maybe difficult to set right for a race or a championship. As in real racing. For success weight there are more possibilities like: Weight by championship points Weight by only last race result Weight by race results (being f...
- 19 Jan 2022, 21:37
- Forum: Feature requests or wishes
- Topic: [Game Logic] Different Drives and Wheel configuration
- Replies: 2
- Views: 3685
[Game Logic] Different Drives and Wheel configuration
Is there a possiblity to adapt different Drive Concepts like FWD, RWD, 4WD in the game.
Normal RWD is ok for most Circuit Racing Series except WTCC or TCR.
But in Rally Raid there is a bit difference between 2WD Buggys and 4WD Cars and Trucks.
Beside this what about less or more than 4 wheels?
Normal RWD is ok for most Circuit Racing Series except WTCC or TCR.
But in Rally Raid there is a bit difference between 2WD Buggys and 4WD Cars and Trucks.
Beside this what about less or more than 4 wheels?
- 19 Jan 2022, 14:50
- Forum: Feature requests or wishes
- Topic: Object- Thread for missing or needed objects in trackeditor =Sticky=
- Replies: 2
- Views: 6605
Re: Object- Thread for missing or needed objects in trackeditor =Sticky=
What about:
- TeamTents (function like pit garage, different colors)
- Campingtents (fan stuff or biwak for drivers)
- Checkpoint marker (this rally markers or/and flags like in Extreme E)
- TeamTents (function like pit garage, different colors)
- Campingtents (fan stuff or biwak for drivers)
- Checkpoint marker (this rally markers or/and flags like in Extreme E)
- 19 Jan 2022, 13:55
- Forum: Feature requests or wishes
- Topic: [game mode] Formula E
- Replies: 2
- Views: 3565
Re: [game mode] Formula E
Yes, attack mode/Hyper Drive/Nitro Boost
a short change of the vehicle power settings once per race/once per lap/mutiple times per race.
a short change of the vehicle power settings once per race/once per lap/mutiple times per race.
- 18 Jan 2022, 21:07
- Forum: Feature requests or wishes
- Topic: [Game Logic] sector times
- Replies: 1
- Views: 3184
[Game Logic] sector times
What about sector times between two checkpoints? So you can see where you losing time.
Checkpoint times for Rally Stages. To see who is fastest to each Checkpoint (denpending on start times)
Checkpoint times for Rally Stages. To see who is fastest to each Checkpoint (denpending on start times)
- 18 Jan 2022, 21:02
- Forum: Feature requests or wishes
- Topic: [Game mode] Rally!
- Replies: 2
- Views: 3641
Re: [Game mode] Rally!
Rally mode is great.
Maybe with different starting times at the same map. Every 2 or 3 seconds spawn the next car in the same spot to start one by one.
Some kind of roadbook would be great. Just a few commands for direction or navigation points.
Maybe with different starting times at the same map. Every 2 or 3 seconds spawn the next car in the same spot to start one by one.
Some kind of roadbook would be great. Just a few commands for direction or navigation points.